![]() ![]() In the few days that Diablo Immortal has been available to play, many players became more and more aware of the deep monetization issues that affect the game's internal economy and the individuals who engage with it. ![]() Although Blizzard's approach to monetization for Diablo Immortal was clearly inclined to go the microtransactions route, what wasn't clear enough was the extent of this choice. This title is Diablo Immortal, and it was recently released in early access after having been years in the making, which allowed most of those initially hyped fans to have informed opinions about whether they would like it or not based on gameplay, graphics, and monetization. Ever since the announcement that Blizzard was working on a mobile adaptation of the Diablo franchise, many fans wanted to know more about the project because of the long wait between Diablo 3 and Diablo 4.
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